[edit: Apologies for the delay- I had hoped to be done with the update already, but I kinda have a lot of other stuff going on right now. I think it might[...]
To test the concept of allowing players to create a new “standard” class ship in either the new “Pro” Quadrant or in one of the[...]
Please accept my sincerest regrets. It is with a sad heart that I must say:
I was wrong. And I’M SORRY.
I haven’t been fair to everyone,[...]
Once we settle into our upcoming 365-day cycle, I’d like to inject some “fun” into the game- as a diversion to what can sometimes be[...]
This is what the new-ship creation screen *might* look like. Obviously, the classes “O” through “Z” will likely change, depending[...]
To further the discussion in the Back to Basics post, I’m trying to narrow the playlist down to only 12 additional classes for[...]
No more restoring broken ships. Sometimes (well, practically always infact) when a ship dies or loses gold from a broken connection or lag, the broken/lagged[...]
I like Mike’s ideas for player-generated content. He mentioned a sort of map-designing contest to decide the layout for a new quadrant after the[...]
I broke the game.
I’m not referring to some kind of catastrophic bug. I’m referring to the game’s “Balance”.
This game has[...]
“Rouse him, and learn the principle of his activity or inactivity. Force him to reveal himself, so as to find out his vulnerable spots.”