[edit: Apologies for the delay- I had hoped to be done with the update already, but I kinda have a lot of other stuff going on right now. I think it might be another week or two before I can shift my focus back over to the game. Thanks all for your patience and support! -obit]
The “Big Change” is coming, and if you’ve had the patience to follow along with the News posts and comments these past few weeks, you probably have a good idea what the game will look like. In case you you’re just now catching up or if you’re simply confused by all the various (and sometimes contradictory) things that have recently been posted or commented on mtrek.com (Please forgive my failed attempt at humor in the “ice cream” post…) I’m going to try to boil it all down into a shortened version right here.
The game will basically be 2 servers in one: “Pro” and “Classic”. The new-ship creation screen will offer players their choice of 26 different ship classes and two modes of gameplay. (Pro) will offer all 26 classes and will feature a new quadrant, designed for players who enjoy slaying endless hordes of robots. (Classic) will have the 14 “standard” classes and will be a near-replica of the classic mid-1990’s Multi-Trek, which rewards a cut-throat Player vs. Player style of play. Both zones will have robots to kill and Player vs. Player combat will still be allowed in either version. I’ll leave it to you guys to decide how to behave and interact with the game.
That said, all of the rules about multishipping / pointshipping / banking etc are still in place, and a player may only have one session open at a time. I caution you, that while it is technically possible to open 2 sessions at once to the server, the firewall might detect such activities as a hacking attempt and automatically siteban the IP address… (I don’t know how to reverse the siteban if that happens and I’d rather not have to figure it out)
Classic will have the restored “original” layout, featuring Alpha, Beta, Gamma, and Omega Quadrants. Every effort will be made to keep Classic true to the original Multi-Trek.
Pro will feature a version of the large single quadrant that was housed in the experimental mtrek.pro server. The Canonball map will still be valid as reference, though the planetary “clusters” will be adjusted somewhat within their respective zones to add some variety.
Classic players will have the following ships to choose from:
II-A, EXCEL, LARSON, DY-600, RBOP, KEV-12, KPB-13, BR-5, BR-1000, CL-13, CV-97, CDA-180, CDA-120, WARBIRD
Pro players will be able to fly any of these:
II-A, EXCEL, LARSON, DY-600, RBOP, KEV-12, KPB-13, BR-5, BR-1000, CL-13, CV-97, CDA-180, CDA-120, WARBIRD, VORCHA, SPHERE, GALAXY, JHADAR, D7, SCOUT, DKORA, KELDON, D-10, ACR-45, DEFIANT, RWAR
Throughout the year, there will be promotions, challenges, and events… and perhaps some embedded Easter Eggs, which will give players access to these additional ships for use on the Pro side:
CLX, INTRCPTR, GBOP, ENFORCER, SV-1, VALDORE, GALOR, FERENGI, INTREPID, KBOP, BR-2000, RELIANT, DC-9, HIDEKI
None of these “bonus” ships will be listed by name in the Multi-Trek Player’s Guide, but there will be a statement to the effect that there will be unique bonus classes awarded for participation in certain public events and for the completion of certain challenges.
Easter Eggs of course, are by nature “undocumented” so in the documentation, there will be no mention of such things.
The Boards on mtrek.com’s website and in the game will remain mostly unchanged in terms of form and function. The In-game scoreboard will see the addition of a Pro-style scoreboard. When exiting the game, players will see the following 4 scoreboards in this order:
Classic Multi-Trek High Scores
(Top 20 Classic ships, sorted by gold)
Multi-Trek Pro High Scores
(Top 20 Pro ships, sorted by composite* scoring method)
Ship Class High Scores
(Top 20 Pro & Classic ships of a particular class, sorted by gold)
The Player’s Fleet
(Top 20 Pro & Classic ships of a player’s fleet, sorted by gold)
The top 20 ships are identified/ordered by (Damage Given + Bonus + Gold). See an example our “experimental” Ship Scoreboard here on the mtrek.com scoreboard tab. The “CompScore” field will not be visible, and Damage Given will be shown in its normal place.
That pretty much sums it up without digging too deeply into reasoning or the methods behind my madness.
Definitely Comment or drop me a line if you have any questions or concerns.