6.0.4 (Beta) update – ship balance and HUD

Written by  on February 25, 2016 
  • AVG-IX has been adjusted moderately. It should be more playable now, with the addition of a 50-second cloak and some of the warp energy slid over to impulse. Hull and Shield have been adjusted accordingly.
  • Fixed issue where Klingon D7 was spawning at Earth instead of Klinzhai. (plus a slight balance tweak)
  • There have been a few requests for this feature over the years, and it makes sense in today’s game: The HUD now gives preference to displaying “Mine count” versus “Drone count” when a ship is equipped with cloak, mines, and drones.
  • Addressed an issue where “greeting” text was either overflowing the standard-size TELNET screen/window, or in some cases word-wrapping down the player’s display. The greeting has been simplified to,
    “[Rank], welcome aboard [Ship Name]; a [Ship Class].”


Please let me know if you encounter any issues. Thanks!

Category : archivegame updates