game updates

Version 8 Ship Specs

Written by  on March 12, 2017

See below, or check out the ship specs guide page. Summary of Ship Classes: ----------------------- FEDERATION ---------------------------- Class[...]

Happy Holidays!

Written by  on December 24, 2016

Santa came a little early this year! To celebrate, the bots are in a festive mood and they’re spreading cheer with some extra Gold! Merry Christmas! -obit [...]

MTrek.com ver 7.5

Written by  on November 18, 2016

The game has recently been updated to include the JavaTrek-era ships: KBOP GALOR BR-2000 SCOUT INTERCEPTOR DEFIANT FERENGI D-10 VORCHA (upgrade, KEV-12,[...]

Version 7 is Live

Written by  on July 20, 2016

Apologies for this abrupt change in direction and for the delay in posting a proper announcement. There has been a lot of stuff going on behind the scenes[...]

6.2.5 BR1K/BR2K, AVG-IX, * Robot AI

Written by  on July 10, 2016

[edit 11 jul: “.001” tweaked the bot spawning. hopefully better variety now] The 45 sec cloak was a little bit much for the BR-1000 &[...]

6.2.0 (major ship-balance revision)

Written by  on July 6, 2016

After gathering inputs from players and collecting data from the past 90 days of gameplay, our most significant ship-balance patch since the 6.0 Beta is[...]

6.1.4 (Bot Names)

Written by  on July 4, 2016

The only change for 6.1.4 is an adjustment to robot ship names. Some of you will notice the return of class-specific naming, as we had in the past 2 major[...]

6.1.3 Patch Notes

Written by  on June 14, 2016

Updated the website’s ship specs table; corrected a few minor inaccuracies–green/red highlighting now reflects change vs previous game versions,[...]

6.1.2 Update – Bot Spawning and Ursus (again)

Written by  on May 28, 2016

The latest patch is now live. Bot Spawning: Bots now spawn based on the total number of ships (human & bot) in the game instead of just the number[...]

6.1.0 (not the Beta) is Now Live!

Written by  on April 3, 2016

The Beta took a lot more work than originally expected, but isn’t that always the case with software projects? Collectively, we flew more than 360[...]