II-A Ship Class

II-A | EXCEL | LARSON | DY-600 | RBOP | KEV-12 | KPB-13 | BR-5 | BR-1000 | CL-13 | CV-97 | CDA-180 | CDA-120 | WARBIRD

Class Speed Weapons Durability Difficulty
Federation Constitution II-A Fast Powerful Low Advanced

The Constitution, often referred to as the “iia” or “con”, is one of the most powerful ships in the game. It is fast, it has excellent scan and weapons ranges, and it is heavily armed. In the hands of a skilled player, the II-A can be downright terrifying. However, there is a drawback: Once it has been damaged, it becomes highly vulnerable to attack. This ship is normally only recommended for advanced players.

If you’re piloting the II-A, ***DO NOT GET HIT***. Once you begin to take damage, your speed will be sharply limited and you will very quickly die. Use your long scan range to survey an area before you fight. Pick your targets wisely and avoid confronting multiple ships at the same time. Your long torpedo range will allow you to damage enemies from a safe distance, and you can cloak to deliver powerful mine attacks. Be cautious when firing phasers, because you’re not only exposing yourself to return phaser fire; you’re also reducing your available Power significantly. It will take several moments to recharge that energy, and the resulting loss of speed can get you killed.

When battling against a II-A, your goal should be to damage it quickly or to escape at all costs. Aggression may be required on your part, but keep in mind that some of the more defensive strategies can also get you out of trouble. Use unpredictable combinations of altering course, overwarping, and cloaking near the edges of the II-A’s torpedo range. If you have a cloaking device, consider letting the II-A hit your shields a couple of times with torpedoes; You can then cloak and use evasive maneuvers while your shields recharge. If you can waste the II-A’s torpedoes, you will most likely survive its attack. If you can deal even moderate damage to the II-A, you can probably kill it.

Click on the ship classes above to learn more about each one. The current II-A “Top 10” Scoreboard is shown below:

II-A Scoreboard

# Ship Rank Ship Name Class Gold DmgGvn Bonus DmgRcvd Cfl
1 Lt. Commander Yorktown Mk-II II-A 65115 374798 2974 2403 301
2 Midshipman 1C max dmg II-A 40758 99492 997 151 47
3 Crewman 1C Kite II-A 26275 29165 348 254 14
4 Warrant Officer McEnterprise II-A 17537 104620 740 459 76
5 Crewman 1C Avro II-A 15877 26659 219 46 13
6 Petty Officer Maxdmg II-A 14418 30732 284 127 18
7 Crewman Veni Vidi Vici II-A 12837 19149 131 338 17
8 Crewman 1C IIA II-A 6598 26720 218 182 14
9 Crewman 1C Genghis CON II-A 5237 21485 329 396 7
10 Crewman Conspiracy II-A 4985 16602 105 96 10