It is possible to change the RoF for torps… but in this case I’m not sure that’ll necessarily be warranted. Besides, varying the number of tubes provides plenty of adjustment with the damage level increasing in 100-per-second increments for each additional tube.
The KBOP seems pretty ok in most regards and in the hour or so I’ve played it in the beta, I’ve found it to be a surprisingly capable ship against a variety of other classes. I’ve added it to the list in the original post and will absolutely take a look at the KBOP on an individual level and how it fits into the “big picture” of the game too.
- This reply was modified 2 years ago by mtrek.com.