Uncategorized

Version 7 is Live

Written by  on July 20, 2016

Apologies for this abrupt change in direction and for the delay in posting a proper announcement. There has been a lot of stuff going on behind the scenes[...]

mtrek.com is the Reddit r/MUD July winner!

Written by  on July 15, 2016

Welcome, Redditors! To the non-Redditors in our community, check out https://www.reddit.com/r/MUD/ It’s a community of gamers and admin who share[...]

6.2.5 BR1K/BR2K, AVG-IX, * Robot AI

Written by  on July 10, 2016

[edit 11 jul: “.001” tweaked the bot spawning. hopefully better variety now] The 45 sec cloak was a little bit much for the BR-1000 &[...]

6.2.0 (major ship-balance revision)

Written by  on July 6, 2016

After gathering inputs from players and collecting data from the past 90 days of gameplay, our most significant ship-balance patch since the 6.0 Beta is[...]

6.1.4 (Bot Names)

Written by  on July 4, 2016

The only change for 6.1.4 is an adjustment to robot ship names. Some of you will notice the return of class-specific naming, as we had in the past 2 major[...]

Branching Out in Retro Gaming

Written by  on June 26, 2016

With all the buzz surrounding us in social media, one common theme, is folks asking about their own favorite games from the 70s, 80s, and 90s. Netrek,[...]

6.1.3 Patch Notes

Written by  on June 14, 2016

Updated the website’s ship specs table; corrected a few minor inaccuracies–green/red highlighting now reflects change vs previous game versions,[...]

6.1.2 Update – Bot Spawning and Ursus (again)

Written by  on May 28, 2016

The latest patch is now live. Bot Spawning: Bots now spawn based on the total number of ships (human & bot) in the game instead of just the number[...]

MTrek v6 Teamplay events May 13 & 14! (Fri/Sat night 6pm & 9pm EST)

Written by  on May 10, 2016

Starting at 6pm EST Friday and again Saturday night, Teamplay mode will be enabled. (EDIT: There will be a second round starting at 9pm EST both days!)[...]

Share MTrek with your friends!

Written by  on May 1, 2016

I’m more or less testing Facebook’s “embed” feature here. This is a post that’s been floating around the fb scene for a couple[...]