Apologies all, for being so absent the past couple of years.
Life has taken me down some unexpected roads, but I’ve always tried my best to keep the[...]
To celebrate and say thanks, we have enabled EXTRA GOLD MODE for the holidays.
Merry Christmas and Happy New Year!
Apologies for this abrupt change in direction and for the delay in posting a proper announcement. There has been a lot of stuff going on behind the scenes[...]
To the non-Redditors in our community, check out https://www.reddit.com/r/MUD/
It’s a community of gamers and admin who share[...]
[edit 11 jul: “.001” tweaked the bot spawning. hopefully better variety now]
The 45 sec cloak was a little bit much for the BR-1000 &[...]
After gathering inputs from players and collecting data from the past 90 days of gameplay, our most significant ship-balance patch since the 6.0 Beta is[...]
The only change for 6.1.4 is an adjustment to robot ship names. Some of you will notice the return of class-specific naming, as we had in the past 2 major[...]
With all the buzz surrounding us in social media, one common theme, is folks asking about their own favorite games from the 70s, 80s, and 90s.
Updated the website’s ship specs table; corrected a few minor inaccuracies–green/red highlighting now reflects change vs previous game versions,[...]
The latest patch is now live.
Bot Spawning: Bots now spawn based on the total number of ships (human & bot) in the game instead of just the number[...]
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“Appear weak when you are strong, and strong when you are weak.”