idk, one could argue a br-6 is practically immortal as well.
rather than sacrificing hull strength for weapon strength,
I think a more appropriate adjustment would be reducing the total number
of torps, in exchange for higher or faster output.
the dy has what, like 30 drones? give it 50 drones and i doubt it would
make a significant diff.
increasing unlocked torp damage only would be more subtle and require
more effort to utilize rather than a blind increase of the torp
that does the same locked or not.
I wonder how a freighter torp with a blast radius >1 would perform?
A larger blast radius with the same damage might be a good tradeoff.
If an object or ship is not moving, i’d be nice if a torpedo aimed with the correct vector would hiit the target rather than skip over it, but then again thatswhy unlocked torps should doore damage.
Pump it up and lets try it. like 100 dmg locked, 150 dmg unlocked>
dy: reduce max torps, drones 20@500 strength or something like that
sv: reduce max torps and/or increase regen rate. add regenn to drones?