walt

Forum Replies Created

Viewing 7 posts - 1 through 7 (of 7 total)
  • Author
    Posts
  • in reply to: Server unreachable #8151
    waltwalt
    Participant

    No luck?

    in reply to: Version 11: Q&A, discussion, and report bugs here #8135
    waltwalt
    Participant

    Me thinks the sv-1 has been over-nerfed.
    even at warp 12 its still an awkward configuration.
    instead of 200 torps, i was thinking perhaps 50 max torps that regen faster,and a torp range of 0-2200 instead of 500-2200.its
    20 drones could be reduced to 10 regenerating drones.
    the drones also reverted back to 400 damage drones of the dy.
    it used to have 600 damage drones i think. now that its much
    easier to catch it could use a little offensive oomph.

    in reply to: Version 11: Q&A, discussion, and report bugs here #8134
    waltwalt
    Participant

    can the ship specs be updated and posted?

    in reply to: Version 10 Feedback #7864
    waltwalt
    Participant

    server needs a bounce.

    also the cert is invalid

    in reply to: Version 10 Feedback #7833
    waltwalt
    Participant

    idk, one could argue a br-6 is practically immortal as well.
    rather than sacrificing hull strength for weapon strength,
    I think a more appropriate adjustment would be reducing the total number
    of torps, in exchange for higher or faster output.
    the dy has what, like 30 drones? give it 50 drones and i doubt it would
    make a significant diff.

    increasing unlocked torp damage only would be more subtle and require
    more effort to utilize rather than a blind increase of the torp
    that does the same locked or not.
    I wonder how a freighter torp with a blast radius >1 would perform?
    A larger blast radius with the same damage might be a good tradeoff.
    If an object or ship is not moving, i’d be nice if a torpedo aimed with the correct vector would hiit the target rather than skip over it, but then again thatswhy unlocked torps should doore damage.

    Pump it up and lets try it. like 100 dmg locked, 150 dmg unlocked>
    dy: reduce max torps, drones 20@500 strength or something like that
    sv: reduce max torps and/or increase regen rate. add regenn to drones?

    in reply to: Version 10 Feedback #7826
    waltwalt
    Participant

    I think since players have instant access to any of the new super ships,
    Its not unreasonable that even the freighter, essentially, unchanged for years, wouldn’t be immune from the effects of modernization. Sure, the Dy managed to maintain the style elements of the classic original, A modern Dy is still a freighter like the original, except through modernization, AM/FM stereo now come standard replacing the old mono band AM only radio.

    Anyway, I wanted to suggest a Mk-II torpedo, 100 damage locked,
    and 2X-3X unlocked. the theory being that an unlocked torp is a
    torp with an over loaded warhead.

    For the Sv-1: some ideas
    less total torps with a faster regen?
    fewer drones in exchange for 0 min torp range?

    what about directional control for teleporters?

    I actually have more ideas I scribbled in my notes,
    i’ll post later when I find them

    Klaatu Barada Nikto

    in reply to: Team game this weekend? #7433
    waltwalt
    Participant

    I’m game. How does it work?

Viewing 7 posts - 1 through 7 (of 7 total)