squirel

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Viewing 15 posts - 61 through 75 (of 104 total)
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  • in reply to: Version 6.0 open BETA discussion #6308
    squirelsquirel
    Participant

    “””I would ask you to reconsider your position on the AVG. Are you asking me to fix an under-powered, unbalanced ship, or are you really asking for some supercharged uber-ship? (which would detract from the game’s balance)”””

    I’m asking you to make it different

    in reply to: Version 6.0 open BETA discussion #6256
    squirelsquirel
    Participant

    Hey rick, Please re-design the borg AVG… It just doesn’t seem like a borg ship… It seems like it’s just a sphere knockoff. On paper it seems good, but not in real life.

    Notice the “hours played” on each scoreboard

    The top ship on SPHERE has 65
    The top ship on AVG has 0 ( In fact they all have 0)

    They AVG is powerful just not practical.

    The AVG gains a torp once every 6 seconds and has to save cloak for emergency’s like br-1k’s and br-2k’s. So you’re basically flying around torpless and afraid to cloak.

    The borg cube is supposed to be AWESOME…. re watch first contact or at least the trailer and you’ll see what I mean πŸ™‚

    in reply to: Version 6.0 open BETA discussion #6255
    squirelsquirel
    Participant

    “””Just to clarify, are you calling for a Valdore nerf, a Gorn buff, or some combination of both?”””

    If you use plasma use the valdore
    If you can’t use plasma use the cl-13
    If you can sorta use plasma use the cv-97
    If you can use plasma like obit use the rbop
    If you wanna use plasma like obit but can’t use plasma like obit use the GBOP

    I guess it just comes down to taste and the user’s skills….

    in reply to: Version 6.0 open BETA discussion #6252
    squirelsquirel
    Participant

    Ok, I guess It just depends on the Oppenont… I once fought a defiant who thought it would be a good idea to try to challenge me to a phaserfight. It lost

    Speaking of phaser fights I’ve been using the valdore recently… It’s a sad day for the gorn when a rommie can beat them at a phaser fight.

    Also, I keep wanting to post links and macros in the forums but I can’t use slashes because of the websites xss defense.. Although its going to be great laughing at the the shmuck who tries xss but ends up posting something like this

    Script alert(“xss vulnerable”) script

    And who would even want to use xss when you can fail at SQL injection???

    OP Jh”)damagePercent = 0;

    in reply to: Version 6.0 open BETA discussion #6250
    squirelsquirel
    Participant

    1400 % 100 = 0

    in reply to: Version 6.0 open BETA discussion #6248
    squirelsquirel
    Participant

    darn… I was hoping you weren’t going to say that(I’m rather lazy)

    So let’s assume warp 16 move us 100 units per tick( Even though we not it doesn’t) and we spawn 1450 units away from sb6(even though we won’t) anyway

    1450 % 100 = x

    On the other hand if we start at sb6 and reverse it’ll be something like this

    100t % 100 = y

    Let t represent the amount of ticks passed while traveling warp 16

    x != y

    in reply to: Version 6.0 open BETA discussion #6245
    squirelsquirel
    Participant

    Because I’m not spawning in a random location?

    in reply to: Version 6.0 open BETA discussion #6243
    squirelsquirel
    Participant

    I’m not understanding….

    So I was able to dock there using only warp 16 and 0… But isn’t just a matter of luck???

    in reply to: Version 6.0 open BETA discussion #6226
    squirelsquirel
    Participant

    Are you taking about learning to hit a key right before the next tick??

    in reply to: Version 6.0 open BETA discussion #6224
    squirelsquirel
    Participant

    “”Hint: As you mentioned, the 1-unit detonation radius is a key factor in making the freighter tag work””

    How???

    in reply to: Version 6.0 open BETA discussion #6221
    squirelsquirel
    Participant

    “””If your idea of fun is to start a new ship each time you log in, and jump straight into battle for some fast action…”””

    I believe you just perfectly described my play style O_O
    I’m guessing the dy will never fit my play style… And thinking back most of my “great dy ideas” probably leaned towards the agressive play style..

    1. Trying to suicide warp into phaser range 13-16
    2 Trying to teleport into phaser range from thin air
    3.
    Q. How much torps could a trigger happy squirel chunk if a trigger happy squirel could chunk freighter torps.
    A. A trigger happy squirel would chunk all that he could chunk if a trigger happy squirel could chunk freighter torps

    Yes I’ve I tried plasma chunking with freighter torps and sadly it doesn’t work nearly as well as it sounds…

    The freighter torps fire at warp 21 and have around a 4400 range but unfortunately they only have a 1 unit detonation range unlike plasma… And besides that plasma does 1500 Dmg compared to 200 dmg..

    “All the great dy ideas” failed pretty hard πŸ™

    Moral of the story
    1.Admins are usually always right
    2.Dy-600 isnt a Klingon ship

    in reply to: Version 6.0 open BETA discussion #6219
    squirelsquirel
    Participant

    O_O you got me there

    How about upgrading the galaxy’s fish tank πŸ™‚

    in reply to: Version 6.0 open BETA discussion #6216
    squirelsquirel
    Participant

    Did you test it with pvp?

    in reply to: Version 6.0 open BETA discussion #6214
    squirelsquirel
    Participant

    Could you add a cloak to the dy-600 it needs one badly…

    in reply to: Version 6.0 open BETA discussion #6182
    squirelsquirel
    Participant

    Thanks for adding the mines to the HUD πŸ™‚

    And the new AVG is awesome now… It’s powerful but not invincible.

Viewing 15 posts - 61 through 75 (of 104 total)