Updates – 1701
mtrek.com 1701 | Scoreboard | Maps | Ships | Updates
Latest updates for the game on mtrek.com port 1701
Update 11.1.7
Adjusted Robot ships:
The bots now gain/lose gold at rate of 1 gold per second until they have between 100-200 gold- New bots will gain gold at a rate of 1/sec until they reach 100 gold. They will burn gold at a rate of 1/sec whenever they are carrying more gold than 10% of their damage given score.
Increasedmax number of botsfrom 12 to1626201612.
-obit
Update 11.1.6
Ver 11.1.6:
- minor bug fixes, corrected an issue where “ctrl-a” command was displaying an incorrect “Next Rank” under certain circumstances, no functional changes to the game
- QoL improvements, upgraded server software for better performance
- adjusted website leaderboards
– obit
Update 11.1.4
- Made some adjustments to bot behavior.
- Fixed an issue with erroneous orbit messages at a couple of Delta Quadrant planets.
- Fixed an issue where the AVG IX was not being supplied with crystals.
- Increased gold earning rates for a handful of less-popular (weaker?) ship classes.
-obit
Update 11.1.3
- Slight Gold/DmgGvn earning rate adjustments
- Fixed planet Megadon warhead bug (careful, the planet is more dangerous now)
- Beta Quad planet/base coordinate adjustments- more accurate to the Quadrant Maps
- Bot logic improvements
Update 11.1.0
Our first (and hopefully only) *major* balance revision for Ver 11:
Ship Selection Screen: (this is the major part)
We’re cutting the lineup deep. Twelve ship classes are being removed, based on much data gathered from before and after Ver 11 went live. In short, these are some of the most unpopular and underperforming ship classes ever. It’s true that some of them offered interesting elements for gameplay, but largely, the respective play-style niches they occupied were already being filled by other more viable classes. I doubt many of these ships will be missed at all. Whatever game enhancement they might have provided, was mostly overshadowed by the fact that there were simply too many ships to pick from (for new and old players alike). Only a very small number of living ships in the database were affected by these removals, and a change like this will be way less painful this early in the cycle.
Ship Balance Adjustments:
After chatting with some of you and spending a considerable amount of time pondering, it became very clear that a “playable ship” can be far more important to the game than one that remains strictly faithful to the “classic MTrek” for no other reason than posterity.
- D-10 & D-11 Will once again be offered cloaks, but this time they’ll be Vor’Cha-style Klingon cloaks, and as a result, will be more suited to the energy consumption of the Klingon archetype. If a cloaking D-10/11 is an affront to anyone’s classic sensibilities, the journey to have it installed at Klinzhai is entirely optional.
- CDA-180 can now pick up a non-Tracking Transwarp from Cardassia.
- Galaxy is catching a slight buff with torpedo regen, and Intrepid is getting a little bit of a nerf. The rest of the ships are almost completely unaltered.
Economy Adjustments
The gold-rates were tuned a little further- particularly to account for ships that are either very expensive or very cheap to operate.
- Since all the remaining 36 ship classes are now in a much narrower power/viability balance band, the gold earning rates have been flattened across the board. There are now fewer ships earning excessively high or low amounts of gold-per-damagegiven.
You can view the ship specs page here:
And that about sums it up for this patch. Of course I’ll continue to monitor the game closely as we get it more dialed in for the long run, and I welcome your feedback and support always.
-The Unstoppable Obit