News – All

ToS Update

Written by  on July 4, 2016

Please take a moment to read our updated Terms of Use:

http://mtrek.com/guides/rules/

Thank you
obit

Beta 6.0 Live

Written by  on February 13, 2016

tentatively, of course…

The stability testing seems to have gone well so far. I’ve stickied a forum topic for the beta, which will include ship specs for all of the classes. Keep an eye on the website for more updates as they become available.

Thanks!
obit

Beta 6.0 Pre-release

Written by  on February 12, 2016

Just an update for anyone wondering what’s going on with the beta:

It looks like February is still a go. I’ve been tidying up some loose ends, and I’m just about ready to push the button. Once I’m satisfied that everything is running as intended offline, I’ll make an announcement about 24 hours before we go live.

A few sneak previews:

  • There’s an all-new Vulcan ship class. (Not the SV-1 from mtrek.pro)
  • Delta quadrant is being set aside for now, and will be re-tooled for an expansion later this year.
  • The list of torp-regenerating classes has been expanded to include some of those expensive high-capacity vessels. *cough cough galaxy* *cough cough Keldon*
  • The rules of aquisition will begin to pay dividends for the Ferengi alliance
  • The Orion pirate scum will spread fear throughout the quadrant
  • We’ll see the return of a classic mtrek ship that hasn’t been seen since 1989

WARNINGS & DISCLAIMERS:

Any ships you currently have in your fleets should be flown carefully during the beta. I personally recommend setting any important ones aside until you get a feel for the new game balance. There have been adjustments to practically every ship class; some of them are more noticeable than others, but I assure you, they’re there. If you don’t want to mess up your fleet stats while testing beta ships, feel free to create another fleet to mess around in.

If you decide to fly a 5.x ship during the beta or after the final release, please note that your “Delta” ships will have been moved into Alpha quadrant. Most will end up at the corresponding base # to where it was last saved in Delta.

Also note that some ship class adjustments will be automatically applied to the 5.x ships when they enter the 6.0 environment, and others won’t. That means unfortunately, that there exists the possibility of 5.x-era ships ultimately being slightly weaker than their 6.0 counterparts, but in the case of glaring misbalances, I might be able to make manual adjustments. In the end I would generally view a slightly different specification as a “novelty”, and I doubt any of the differences will be game-breaking.

-obit

New Web Client

Written by  on November 24, 2015

This is LONG overdue… but you can play the game right now via your web browser. Check out the “play now” link at the top of any page on mtrek.com.

Some notes to consider:

*latency is much higher (ie. slower) via web browser
*pasting of macros will not work properly
*incoming messages are over-written by subsequent messages for some reason

But… the game does render correctly in every browser I’ve tested so far. I think this is a great tool for helping new players get started. Future revisions of the player’s guide and other tutorials will still stress the importance of using a “proper” TELNET client to play.

30th Anniversary

Written by  on October 26, 2015

mtreknewnewlogo900x900Nearly 30 years ago at the University of California Santa Cruz, Tim Wisseman approached Chuck L. Peterson with some early ideas for a text-based space combat simulator. Chuck (widely known only by his initials, “clp” or his UCSCB username, “rush”) ran with the idea and eventually went on to write the popular game Multi-Trek. This game was ground-breaking. In 1986, there was nothing else like it, because most games were local-play only, turn-based, or single-player. Clp’s MTrek was quite possibly the first online game powered by an actual 3-D engine, and the first to use a real-time movement system to navigate through a persistent 3-D world. Combine those features with a massively multiplayer sandbox environment, and you have the original formula that evolved into the popular MMORPGS and Shooters of today. It can certainly be debated whether Multi-Trek directly influenced the evolution of the gaming industry, or if it was simply years ahead of its time. Regardless, MTrek has earned a place in internet history.

To celebrate three decades of awesomeness, mtrek.com’s newest fork of JavaTrek (mtrek.com 6.0) will be codenamed MTrek 3D. The initial planning phases have already begun, and you can expect to see an open beta or two in the coming months. A lot of the details are still being ironed out, but a few things can be counted on:

  • The server will run faster, and with (knock on wood) fewer bugs.
  • There will be more ship classes to choose from, including two all-new ships.
  • The Cardassian CDA-180 will finally become a respectable ship.
  • The Constitution II (minus the “A”) will rise from the ashes of MTrek lore.
  • The mtrek.com website will be freshened up.
  • A renewed campaign for more players will ensue.

Stay tuned for more news. The first MTrek 3D open beta will likely occur in early-mid December, but no promises. The official public release of MTrek 3D is anticipated in April or May 2016.

-obit