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  • in reply to: Climb over/under, keep it level #7737
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    Keymaster

    bump to the front page again since this topic recently came up in the game

  • in reply to: Seekers #7685
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    Keymaster

    As Pete mentioned, the 10-hour seeker timeout starts over with each new upgrade. That was an unforeseen side effect of the way ship upgrades are executed… but I think I’ll just roll with it (I’m still not entirely sure what will happen if you upgrade while you have a seeker in your inventory). If you haven’t used the seeker much in PvP, I encourage you to do so when you eventually unlock it. It really is a game-changer and totally worth the wait.

    Aside from the obvious utility when you’re looking for a gold-heavy bot or other potential target across the quad, following an xwarper, etc., you can also launch it at a cloaked ship in the immediate area to gain a strong tactical advantage. When used in concert with magnabuoys and standard buoys, you can often render an opponent’s cloak completely ineffective.

    So while on one hand it kind of sucks having to wait so long for a seeker in the already insanely powerful Tier 2s and 3s, it is also nice that seekers are few and far between…especially when you’re flying something slower or with less than a full minute of cloak available.

  • in reply to: The "Undocumented Features" Thread #7751
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    Keymaster

    Everyone has their own style, but I personally believe that the cardies (aside from the 180) are some of the best non-cloaking ships.

    I’ll admit the 120 is a lightweight, but it has cheap warp and it’s quick. They’re pretty easy to keep alive imo.

    The Galor (it’s a standard javatrek version like all the other T1 ships) is comparable with a Larson in most regards. The ESI, long scanner, variable drones, and regenerating mine make it a little better than the Larson for fighting cloaking ships. It also has a nice 20% gold bonus in this version.

    The current game’s Keldon hasn’t seen much action at all, but I found that I could thoroughly trash the bots with it in testing. The scanner and ultra-low visibility (50%) are key to survival. It gets a boost in firepower over the Galor and it has a THICC hull/shield combo. Theres a 40% gold earning rate increase to boot.

    I’ve seen one or two Jem Hadar ships (T2) since the new game version launched, and as anyone who’s played on this server for a long time can tell you, the JH is a Nasssty ship. If I had time to add another ship to my fleet… who knows. The JH doesn’t need any upgrade at all. On the other hand, it would be the faster of the two T2 options if ultimately unlocking the T3 were the goal.

    The only T3 Cardy I’ve seen on the scoreboard so far is the Hideki named “1995”. I’ll just say that it’s worth the effort 🙂

    ymmv

  • in reply to: The "Undocumented Features" Thread #7691
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    Keymaster

    It’s a thing.. There’s always a small chance that any of the Cygnus Black Holes will send you to another quadrant, and/or into very deep space.

  • in reply to: Seekers #7688
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    Keymaster

    Ha! I could see this sparking off a kind of “Space Race”. The first player to get an xwarp-capable ship equipped with seekers will win.

  • in reply to: The "Undocumented Features" Thread #7634
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    Keymaster

    Trial and error success…

    I can tell you that the ships only get better as you progress through the Tiers. Also, as I noted in the original post, the gold-per-DmgGiven rates improve as you go, and will eventually fully offset the cost for an upgrade (if you can survive long enough).

    If it’s any consolation, I don’t think there are any bad ships in the game; there are however, some that will require strategies outside of our comfort zones.

    Keep an eye on this forum thread as I update the top post with unlocks from time to time. Also, I recommend you share cross tell with your fellow players. You could work together and split up the work, or keep your cards close to hold an edge over the competition.

  • in reply to: The "Undocumented Features" Thread #7632
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    Keymaster

    Hehe I’ll try to answer this carefully without giving too much away:

    Any planet that offers an upgrade will only offer a single ship class. No two planets will offer the same thing.

  • in reply to: The "Undocumented Features" Thread #7577
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    Keymaster

    fake news Lol

  • in reply to: The "Undocumented Features" Thread #7561
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    Keymaster

    The second black hole was an in-game trigger and wasn’t active at the launch of this version. By assigning it a default object letter Z, it avoided any conflict if there happened to already be a player-generated object at the same time, such as gold, plasma, ship debris, etc. it was much simpler to do it that way than to let it generate its own letter from the queue or come up with a timer or whatever.

  • in reply to: The "Undocumented Features" Thread #7560
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    Keymaster

    I think it’s working properly now. Please let me know if you have any more issues. Thanks

Viewing 10 posts - 1 through 10 (of 110 total)