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  • in reply to: Climb over/under, keep it level #7737
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    Keymaster

    bump to the front page again since this topic recently came up in the game

  • in reply to: Version 10 Feedback #7847
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    Keymaster

    I agree

  • in reply to: Version 10 Feedback #7834
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    Keymaster

    Those are some great suggestions. I’m sure we can show the freighter-torpers some love in the next game balance patch.

  • in reply to: Version 10 Feedback #7830
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    Keymaster

    The RWAR did take a hit for Ver 10. I sort of fired from the hip with that one, but I’ll do some testing and give it a fair shake. Look for some game balance adjustments in the coming weeks.

  • in reply to: Version 10 Feedback #7829
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    Keymaster

    The DY’s hull and shield were hardened somewhat for Ver 10. Also, the ‘new super ships’ were weakened and gold rates were reduced to balance things out.

    All that said, I am definitely open to making both the DY and the SV-1 more powerful. The ships are still practically immortal however, so the trade off by design is that they aren’t incredibly dangerous.

  • in reply to: Version 10 Feedback #7828
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    Keymaster

    I’m shopping for a new SSL cert so our address bars turn green and the browser warnings go away. Thanks!

  • in reply to: The "Undocumented Features" Thread #7784
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    Keymaster

    Won’t matter soon…

    muahahahaha

  • in reply to: The "Undocumented Features" Thread #7751
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    Keymaster

    Everyone has their own style, but I personally believe that the cardies (aside from the 180) are some of the best non-cloaking ships.

    I’ll admit the 120 is a lightweight, but it has cheap warp and it’s quick. They’re pretty easy to keep alive imo.

    The Galor (it’s a standard javatrek version like all the other T1 ships) is comparable with a Larson in most regards. The ESI, long scanner, variable drones, and regenerating mine make it a little better than the Larson for fighting cloaking ships. It also has a nice 20% gold bonus in this version.

    The current game’s Keldon hasn’t seen much action at all, but I found that I could thoroughly trash the bots with it in testing. The scanner and ultra-low visibility (50%) are key to survival. It gets a boost in firepower over the Galor and it has a THICC hull/shield combo. Theres a 40% gold earning rate increase to boot.

    I’ve seen one or two Jem Hadar ships (T2) since the new game version launched, and as anyone who’s played on this server for a long time can tell you, the JH is a Nasssty ship. If I had time to add another ship to my fleet… who knows. The JH doesn’t need any upgrade at all. On the other hand, it would be the faster of the two T2 options if ultimately unlocking the T3 were the goal.

    The only T3 Cardy I’ve seen on the scoreboard so far is the Hideki named “1995”. I’ll just say that it’s worth the effort 🙂

    ymmv

  • in reply to: The "Undocumented Features" Thread #7691
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    Keymaster

    It’s a thing.. There’s always a small chance that any of the Cygnus Black Holes will send you to another quadrant, and/or into very deep space.

  • in reply to: Seekers #7688
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    Keymaster

    Ha! I could see this sparking off a kind of “Space Race”. The first player to get an xwarp-capable ship equipped with seekers will win.

Viewing 10 posts - 1 through 10 (of 116 total)